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Spreak Break Hackathon Day Five

April 9, 2009
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Wednesday was the most productive coding session ever for RubyTet. It was also a session devoid of Space Fighter Ace. I coded for 4 hours with agonizing slow progress. That’s mostly the fault of unit testings. I inevitably have to break some so that I can make the proper changes to the new code. This [...]

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Spring Break Hackathon Day Four

April 8, 2009

So what did I do for Tuesday? I spent three hours hacking RubyTet. As for Space Fighter Ace, I must say that project didn’t go much anywhere. So RubyTet got most of the love. Even in the final hour, I still hack RubyTet until halfway to finishing my session. Then, I simply begin work on [...]

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Spring Break Hackathon Day Three

April 7, 2009

Last night, I completed my 4 hours coding session after what seem like forever. There isn’t much to talk about either. Not even rbpong got updated. That day, I simply worked on my two main game projects, rubytet and space fighter ace. Both of which I incurred new challenges.
For Space Fighter Ace, I spent 3/4 [...]

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Spring Break Hackathon Day Two

April 6, 2009

This report is late, but better late than never. So I managed to accomplish yet another 4 hours of coding. This time, I spent most of the time between SpaceFighterAce and Rubytet, three hours. The last hours is fun coding time, during which I worked on updating rbpong and writing git-downloader. Still, coding has just [...]

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Spring Break Hackathon Day One

April 4, 2009

This Saturday marked the first work day of my 28 hours work week. Without much fanfare, I went out and accomplish the 4 hours, mostly done at night.
This is what I have accomplished so far.
1. I started the git-downloader project(I wish I have better names for this project), a script that clone code repoistory, package [...]

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Redesigning RubyTet : Competition vs. Cooperation

March 31, 2009

Some time ago, I developed a clone called RubyTet. The game was pretty much identical to tetris’ gameplay, except it is poorer in its execution. The algorithm for scoring points and clearing a line is very slow. The down arrow mean pretty much instant drop. Even the blocks, which were very simple to draw, still [...]

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