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RubyTet 0.0.6 Release and the KibaBase Release Schedule

July 18, 2009

RubyTet 0.0.6 is out!
Player visable changes in this release added score tracking. You now have the capability to track high scores across gaming sessions. Also, if you accidently deleted your score file, it will recreate a new score file.
As for under the hood change, RubyTet is starting its migration to the Kibabase framework. The lib [...]

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A RubyTet Release

May 30, 2009
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Once again, I made a new release of RubyTet some time ago. RubyTet is now in its 4th release. I am very happy to say that we’re seeing the next generation of RubyTet taking shape by the addition of new gameplay element, the yellow gem.
This yellow gem impedes people from being able to complete a [...]

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RubyTet Release and Future Directions

May 3, 2009
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Rubytet 0.0.3 has been released. This version further polishes the execution of games with lot of minor changes. You can download it here.
From the CHANGES file:
==0.0.3==
-You can now rotate using the up arrow key instead of the space key
-Playfield location can now change
-Down key goes down faster not instant. Use space instead to do instant [...]

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Spring Break Hackathon Postmortem

April 12, 2009

With Saturday ending in disaster since I got found out by my father that I been coding late at night, this effectively end my experiment. Although I didn’t achieve what I originally intended, I did actually end up achieving the 28 hours work week. If it was has goes as planned, I would actually be [...]

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Spring Break Hackathon Day Seven

April 11, 2009

The hackathon produced a release after seven day of hacking! RubyTet is released. You download a package here.
One hour was mostly spent time updating README, CHANGES, and making sure that there was no bugs in RubyTet. After that, the game is released to the world. This is the second release of the game.
The next three [...]

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Spring Break Hackathon Day Six

April 10, 2009
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Thursday bring more development for RubyTet, and nothing else for the other projects, again. This time, I completed making the transition to the new algorithm and files based configuration of shapes.  Much of the old codebase has already been ripped out. That mean all the l.rb, o.rb, etc are pretty much empty files.
However, there’s also [...]

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Spreak Break Hackathon Day Five

April 9, 2009
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Wednesday was the most productive coding session ever for RubyTet. It was also a session devoid of Space Fighter Ace. I coded for 4 hours with agonizing slow progress. That’s mostly the fault of unit testings. I inevitably have to break some so that I can make the proper changes to the new code. This [...]

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Spring Break Hackathon Day Four

April 8, 2009

So what did I do for Tuesday? I spent three hours hacking RubyTet. As for Space Fighter Ace, I must say that project didn’t go much anywhere. So RubyTet got most of the love. Even in the final hour, I still hack RubyTet until halfway to finishing my session. Then, I simply begin work on [...]

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Spring Break Hackathon Day Three

April 7, 2009

Last night, I completed my 4 hours coding session after what seem like forever. There isn’t much to talk about either. Not even rbpong got updated. That day, I simply worked on my two main game projects, rubytet and space fighter ace. Both of which I incurred new challenges.
For Space Fighter Ace, I spent 3/4 [...]

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Spring Break Hackathon Day Two

April 6, 2009

This report is late, but better late than never. So I managed to accomplish yet another 4 hours of coding. This time, I spent most of the time between SpaceFighterAce and Rubytet, three hours. The last hours is fun coding time, during which I worked on updating rbpong and writing git-downloader. Still, coding has just [...]

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