April 5, 2010
RubyTet 0.1.6 is out!
Since it was a simple and minor change to add the quit button, which will return you to game menu, it only took a few days to release a new version. For the next version of the game, I am working on red gem driller gameplay feature, which will dig its way [...]
April 4, 2010
RubyTet 0.1.5 is out!
Rubytet 0.1.4, which introduce a more fancy user interface for managing interfaces is only days later, replaced by version RubyTet 0.1.5 on April’s Fool. In this version of RubyTet, I introduced a subtle gameplay modification allowing yellow gems to cancel out red gems. While it does work in unit tests,it is my misfortune that I [...]
March 22, 2010
RubyTet 0.1.3 is out!
Due to the fact that the planned feature is rather small, this version/iteration doesn’t take much time to produce. Mainly, you can now cycle backward with shapes using the end key. This give you a longer survival chance.
Future iteration on the gameplay key issue may involves rotation jumping, for players who are [...]
March 19, 2010
RubyTet 0.1.2 is out!
Blocks, which used to be previously unthemed, can now be themed via programming. That mean each themes in RubyTet can now be themed in different ways, not just have its images replaced. In the future, maybe everything that can be themed will be programmed, opening up a lot of possibility for visual eye-candy.
That’s it [...]
July 18, 2009
RubyTet 0.0.6 is out!
Player visable changes in this release added score tracking. You now have the capability to track high scores across gaming sessions. Also, if you accidently deleted your score file, it will recreate a new score file.
As for under the hood change, RubyTet is starting its migration to the Kibabase framework. The lib [...]
May 30, 2009
Once again, I made a new release of RubyTet some time ago. RubyTet is now in its 4th release. I am very happy to say that we’re seeing the next generation of RubyTet taking shape by the addition of new gameplay element, the yellow gem.
This yellow gem impedes people from being able to complete a [...]
May 3, 2009
Rubytet 0.0.3 has been released. This version further polishes the execution of games with lot of minor changes. You can download it here.
From the CHANGES file:
==0.0.3==
-You can now rotate using the up arrow key instead of the space key
-Playfield location can now change
-Down key goes down faster not instant. Use space instead to do instant [...]
April 12, 2009
With Saturday ending in disaster since I got found out by my father that I been coding late at night, this effectively end my experiment. Although I didn’t achieve what I originally intended, I did actually end up achieving the 28 hours work week. If it was has goes as planned, I would actually be [...]
April 11, 2009
The hackathon produced a release after seven day of hacking! RubyTet is released. You download a package here.
One hour was mostly spent time updating README, CHANGES, and making sure that there was no bugs in RubyTet. After that, the game is released to the world. This is the second release of the game.
The next three [...]
April 10, 2009
Thursday bring more development for RubyTet, and nothing else for the other projects, again. This time, I completed making the transition to the new algorithm and files based configuration of shapes. Much of the old codebase has already been ripped out. That mean all the l.rb, o.rb, etc are pretty much empty files.
However, there’s also [...]