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RubyTet 0.0.6 Release and the KibaBase Release Schedule

July 18, 2009

RubyTet 0.0.6 is out!
Player visable changes in this release added score tracking. You now have the capability to track high scores across gaming sessions. Also, if you accidently deleted your score file, it will recreate a new score file.
As for under the hood change, RubyTet is starting its migration to the Kibabase framework. The lib [...]

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RubyWeekend Log #1

June 25, 2009

First commit on the game bioworld for the RubyWeekend #3 contest.
It will features computer generated graphics along with extensive random generation of terrain and creatures.

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A RubyTet Release

May 30, 2009
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Once again, I made a new release of RubyTet some time ago. RubyTet is now in its 4th release. I am very happy to say that we’re seeing the next generation of RubyTet taking shape by the addition of new gameplay element, the yellow gem.
This yellow gem impedes people from being able to complete a [...]

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Redesigning RubyTet : Competition vs. Cooperation

March 31, 2009

Some time ago, I developed a clone called RubyTet. The game was pretty much identical to tetris’ gameplay, except it is poorer in its execution. The algorithm for scoring points and clearing a line is very slow. The down arrow mean pretty much instant drop. Even the blocks, which were very simple to draw, still [...]

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