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Psychological games

July 5, 2009

Recently, I been thinking about games that force players to trick and lie to each other. Also, I got the idea of cooperation for planned game like RoboHunt. All of them are online, multiplayer games, and involves ultimately nothing more than simple rules. It is these kind of games that involve interesting possibilities and the [...]

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Redesigning RubyTet : Competition vs. Cooperation

March 31, 2009

Some time ago, I developed a clone called RubyTet. The game was pretty much identical to tetris’ gameplay, except it is poorer in its execution. The algorithm for scoring points and clearing a line is very slow. The down arrow mean pretty much instant drop. Even the blocks, which were very simple to draw, still [...]

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