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RubyWeekend Log #1

June 25, 2009

First commit on the game bioworld for the RubyWeekend #3 contest.
It will features computer generated graphics along with extensive random generation of terrain and creatures.

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First Day Came with a Bang

May 22, 2009

Well, the first day of the summer came with a big bang. The first 4 hours session went by with no trouble. The school week experiment was only partly a success( Because I could only achieve half of the stated goal for the weekend). So I hope I’ll fare better with the 4 hours work [...]

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The Game Programming Misadventure of Kiba: A Prolouge

May 1, 2009

They say that behind every successful game developer is a string of failures. Or at least what I imagined a game development guru’s take on it. Well, don’t blindly listen to him, because he’s just a exceptional dude with 10+ games and thousands of roaring fans.
You and I don’t know what make him tick, so [...]

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Spring Break Hackathon Postmortem

April 12, 2009

With Saturday ending in disaster since I got found out by my father that I been coding late at night, this effectively end my experiment. Although I didn’t achieve what I originally intended, I did actually end up achieving the 28 hours work week. If it was has goes as planned, I would actually be [...]

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Spring Break Hackathon Day Seven

April 11, 2009

The hackathon produced a release after seven day of hacking! RubyTet is released. You download a package here.
One hour was mostly spent time updating README, CHANGES, and making sure that there was no bugs in RubyTet. After that, the game is released to the world. This is the second release of the game.
The next three [...]

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Spring Break Hackathon Day Six

April 10, 2009
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Thursday bring more development for RubyTet, and nothing else for the other projects, again. This time, I completed making the transition to the new algorithm and files based configuration of shapes.  Much of the old codebase has already been ripped out. That mean all the l.rb, o.rb, etc are pretty much empty files.
However, there’s also [...]

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Spreak Break Hackathon Day Five

April 9, 2009
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Wednesday was the most productive coding session ever for RubyTet. It was also a session devoid of Space Fighter Ace. I coded for 4 hours with agonizing slow progress. That’s mostly the fault of unit testings. I inevitably have to break some so that I can make the proper changes to the new code. This [...]

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Spring Break Hackathon Day Four

April 8, 2009

So what did I do for Tuesday? I spent three hours hacking RubyTet. As for Space Fighter Ace, I must say that project didn’t go much anywhere. So RubyTet got most of the love. Even in the final hour, I still hack RubyTet until halfway to finishing my session. Then, I simply begin work on [...]

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Spring Break Hackathon Day Three

April 7, 2009

Last night, I completed my 4 hours coding session after what seem like forever. There isn’t much to talk about either. Not even rbpong got updated. That day, I simply worked on my two main game projects, rubytet and space fighter ace. Both of which I incurred new challenges.
For Space Fighter Ace, I spent 3/4 [...]

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Spring Break Hackathon Day Two

April 6, 2009

This report is late, but better late than never. So I managed to accomplish yet another 4 hours of coding. This time, I spent most of the time between SpaceFighterAce and Rubytet, three hours. The last hours is fun coding time, during which I worked on updating rbpong and writing git-downloader. Still, coding has just [...]

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