RubyWeekend Log #1
First commit on the game bioworld for the RubyWeekend #3 contest.
It will features computer generated graphics along with extensive random generation of terrain and creatures.
First commit on the game bioworld for the RubyWeekend #3 contest.
It will features computer generated graphics along with extensive random generation of terrain and creatures.
Well, the first day of the summer came with a big bang. The first 4 hours session went by with no trouble. The school week experiment was only partly a success( Because I could only achieve half of the stated goal for the weekend). So I hope I’ll fare better with the 4 hours work [...]
They say that behind every successful game developer is a string of failures. Or at least what I imagined a game development guru’s take on it. Well, don’t blindly listen to him, because he’s just a exceptional dude with 10+ games and thousands of roaring fans.
You and I don’t know what make him tick, so [...]
With Saturday ending in disaster since I got found out by my father that I been coding late at night, this effectively end my experiment. Although I didn’t achieve what I originally intended, I did actually end up achieving the 28 hours work week. If it was has goes as planned, I would actually be [...]
The hackathon produced a release after seven day of hacking! RubyTet is released. You download a package here.
One hour was mostly spent time updating README, CHANGES, and making sure that there was no bugs in RubyTet. After that, the game is released to the world. This is the second release of the game.
The next three [...]
Thursday bring more development for RubyTet, and nothing else for the other projects, again. This time, I completed making the transition to the new algorithm and files based configuration of shapes. Much of the old codebase has already been ripped out. That mean all the l.rb, o.rb, etc are pretty much empty files.
However, there’s also [...]
Wednesday was the most productive coding session ever for RubyTet. It was also a session devoid of Space Fighter Ace. I coded for 4 hours with agonizing slow progress. That’s mostly the fault of unit testings. I inevitably have to break some so that I can make the proper changes to the new code. This [...]
So what did I do for Tuesday? I spent three hours hacking RubyTet. As for Space Fighter Ace, I must say that project didn’t go much anywhere. So RubyTet got most of the love. Even in the final hour, I still hack RubyTet until halfway to finishing my session. Then, I simply begin work on [...]
Last night, I completed my 4 hours coding session after what seem like forever. There isn’t much to talk about either. Not even rbpong got updated. That day, I simply worked on my two main game projects, rubytet and space fighter ace. Both of which I incurred new challenges.
For Space Fighter Ace, I spent 3/4 [...]
This report is late, but better late than never. So I managed to accomplish yet another 4 hours of coding. This time, I spent most of the time between SpaceFighterAce and Rubytet, three hours. The last hours is fun coding time, during which I worked on updating rbpong and writing git-downloader. Still, coding has just [...]