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Fast Forwarding to RubyTet 0.1.5

April 4, 2010
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RubyTet 0.1.5 is out!

Rubytet 0.1.4, which introduce a more fancy user interface for managing interfaces is only days later, replaced by version RubyTet 0.1.5 on April’s Fool. In this version of RubyTet, I introduced a subtle gameplay modification allowing yellow gems to cancel out red gems. While it does work in unit tests,it is my misfortune that I cannot test it in a real gameplay session due to the rarity of having the opportunities to cancel out yellow gem with red one.

To resolve the problem of testing RubyTet in a gameplay session, I’ll need to introduce a system of scenerio, which have presets lines and shapes to test.

Since the opportunity of special gems interaction is so rare, I’ll need to introduce a more advanced version of the gems, called driller gems, which ldig its way into the foundation of blocks in the playfield.  Other than that, I’ll need to reserve further gameplay modification for the upcoming multiplayer upgrade.

On the network side, the login system is complete, and I am in the process of cleaning up the server code. Once that is done, I’ll be able to focus on dragging gameplay code from client to server. Initially, it will be a normal single player version when the upgrade of RubyTet is unveiled. However, once that is complete, I’ll be working a second player into the mix, complete with the first multiplayer gameplay element.

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