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The Rubygame Book Part 1 to Part 6

September 30, 2009

It is my pleasure to announce the complete rewrite of part 1 through part  6 of The Rubygame Book. This rewrite of the book restart the tutorial to focus immensely more on the foundation. While this mean some of the most immediate gratifying parts are gone, the new tutorial include some new tricks and tips that help developers write Rubygame application faster and with shaper focus. Some of these tricks include automatic code loading and naming scheme, a more structured layout of the codebase, and some prep works on the event system.

However, there is still much more to write and rewrite. So stay tune for new tricks you might learn from this book as I write down new knowledge gained from pushing my edge in game projects.

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