A RubyTet Release
Once again, I made a new release of RubyTet some time ago. RubyTet is now in its 4th release. I am very happy to say that we’re seeing the next generation of RubyTet taking shape by the addition of new gameplay element, the yellow gem.
This yellow gem impedes people from being able to complete a line, thus denying the ability to rack up point. The higher up the gem, the more dangerous the gem is.
More in this release is a new shape called deadly. Its odd placement prove deadly to players accustomed to only the regular tetris shape found in more faithful games. It also uniformize the shape color.
The internal structure of the codebase undergoes changes to accomondates ability to design and add your own shape to the game.
As for next release, we’re going to see more structural change to the codebase. Already, I renovated the system that deal with the modification of blocks. Next is to write a resource management system that deal with all the file based data. This will begin the advent of the module system in which people will be able to customized the look and feel of RubyTet game. The last major structural change for the next version will make the game entirely all entirely event driven.

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