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Redesigning RubyTet : Competition vs. Cooperation

March 31, 2009

Some time ago, I developed a clone called RubyTet. The game was pretty much identical to tetris’ gameplay, except it is poorer in its execution. The algorithm for scoring points and clearing a line is very slow. The down arrow mean pretty much instant drop. Even the blocks, which were very simple to draw, still [...]

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Welcome to the Chaos Pit

March 29, 2009

Hey there.
You reached the home of a chaostic-good game developer and worshipper of the goddesses Discordia. This is where insanity reign and conventional business sense are thrown out in favor of free gaming goodness. Free-wheeling pirates and their adversaries, the average indie game developers are also welcome.  Most of all, I welcome my kins, the [...]

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